7/29/2004 path fixes removed a few left over stash commands in some loops under the black house and in wyverns/bugbears fixed bad step in silver river path fixed bad paths in crimson fort and added paths all the way to Demoness Irikani removed the key requirement for now bashable doors in Ancient Ruins added paths and loops for goblin caves and gave it it's own heading added additional paths to improve efficiency in arlysia (thanks to Spork) reworked Black star key finding both going in and coming out reworked some paths to make them party friendly added a small efficient loop to gather black diamonds in nanatis added paths for last step to ancient gypsy woman and dreadlord of blood (thanks to Spork) reworked paths under silvermere wall to reflect the addition of the orchard area added some sewer paths for evils to use removed bad loop for wyverns reworked getting glowing, moldy and adamantite keys in Dark-elf city and added some loops in Dark-elf City Added a heading for the Negative Power plane and paths to/from fallen angel and timelord added a loop in the NPP, added paths through NPP to portals (the npp vortex is set as avoid to keep mega from using that shortcut all the time..to use them send mega to the npp vortex first then on to whichever portal you want) added a loop for black mountains (thanks to Spork) added an easier loop for blue dragons added paths to western road via crumbling tunnels (thanks to Spork) added a storm fort loop that includes commander and king (thanks to Spork) added some loops in red dragons added an easier loop for black dragons remade loop for shadowfist temple to include all regen rooms and added a small efficient loop remade rhudaur town loops to include all regen rooms and added an easier loop reworked key finding for black serpent key reworked path to flesh golem added paths to dragonteeth hills using crumbling tunnels (thanks to Spork) Cleaned up paths to Hydra fixed small pyramid loop and paths to/from great pyramid, fixed path for 5th level of Great pyramid, added a firepit loop for gear retrieval and a longer small pyramid loop that does some of the firepits. added 2 paths for limestone caverns, one with manscorpions and one without added a loop for the southern blackwood forest and one for around the southern docks added paths to/from Ozrinom (thanks to Darkwing) added paths for all rooms in Blue Tower added path to training key for easy level 65+ trainer added a path to khaz disposal room Reworked paths to the level 11 spirits in the crypt several rooms have the same description and can't be used as end points so I had to get creative..It may be ugly but it works :) reworked paths in newhaven added paths to help in caves of chaos added a more effient loop in Elder grove for collecting darkwood rings added 2 loops for Earthen Catacombs beneath Lost city added a path to help return to webbed lair when wandering off the path added a path to/from Devil Fiend Malivek's area, a loop of his regen rooms, and a small loop of the 2 and 3 monster regen rooms in the Diamond mines. added a loop for the pirate galleon. added a second loop for NPP that hits the necromancer regen rooms on level 1 (thanks to Dameon) Database fixes: cleaned up spells database to remove wrong and double entries. all spells should now have appropriate duration messages adjusted some attack priorities for monsters. made some monsters find first. added messages to react to sounds in silvermere, Darkwood Forest, Desert and Blackwood forest added a few messages to help deal with convulsions and frail/weakness. added messages to hang at 2 lives and at 1 life using the =x command and also at the "you feel your life force ebbing" message as a safety backup. 10/12/2003 Paths fixed: Ancient Ruins: fixed path to prismatic dragon fixed path to Goru nezar Arlysia: added paths to shops and NPCs added path to rotting beholder added path to white forest landing and Justice Darkbane Barren Hills: fixed paths to all giant camps fixed barren hills loop added 2 new half loops for barren hills added divided loops for storm mountain added path to/from Lalim Whitemane fixed paths in storms and stone giant areas Black caves: added path to/from black caves from fungus tunnels (fungus tunnels are set as avoid so mega will still use the amber talisman path unless you send it to fungus tunnels goto and then go to dark elf city from there. If you prefer to use tunnels then remove the avoid check on the fungus tunnels room). fixed path out from wererats fixed path to/from dark-elf city Black fort: fixed path to/from black fort Black house: fixed paths to/from serpentkin village reworked black star finding paths Black wastelands: fixed all paths in wastelands Blackwood Forest fixed all paths in blackwood ..they no longer go through the gremlin inn added paths to/from Death Minion added paths to/from Draka added paths to/from mausoleum added paths to/from Mammoth Rotworm added webbed lair loop (thanks to Darkwing) Cracked plains: added paths to/from colored worms area added loops for colored worms (thanks to Loki) Dark elf city: fixed all paths in city added paths to/from dark elf soldiers Quarters added loop of soldiers area added paths to/from Dark Elf High Priestess darkwood forest: no longer gets lost at vortex fixed path to/from aldreth and bandit keep added path to/from swampside path from bandit keep added paths to/from wyverns added wyverns and bugbears loops added paths to forest from slums fixed paths to/from green dragons added alternate paths to/from green dragons added paths to/from Horner the Hide from darkwood, rhudaur and western road added a loop of green dragons that produces more hides (thanks to Zarbo) Dragon's teeth hills: redid paths to gnolls redid paths from rocky passage to gnolls added paths to vortex reworked paths to rhudar so the room outside the gate is a known room replaced smoking Crater loop with a better one Dwarven mines redid stone elementals loops redid mithril mines loops added path to/from diamond mine added path to from Gold mines NPP portal Gang houses: added paths to/from all main road ganghouse shops Gnome Village: fixed paths thru gnome village Graveyard: redid path to/from tomb Jungle: added path to/from NPP portal fixed paths on vine bridge redid paths through catacombs added path to/from the room you are sent to without a golden idol back to jungle cave Khazarad: fixed all paths in Khazarad fixed paths to/from kai master added frothing tavern paths added loop for upper redstones Lava fields: added paths to/from crimson fortress added paths to/from choira pyromancer Lost city: fixed paths in lost city Misty valley: fixed paths around swampside path fixed paths to/from black dragon added black dragons loops (thanks to Lil) fixed paths to/from Troll added paths to/from NPP portal fixed paths to/from overgrown shrine added paths to/from bandit keep from swampside path Mossy tunnels: fixed paths to/from haunting spirit Northern Forests: fixed paths to/from Quickling lord from Filthy encampment reworked paths to/from silverwood forest added path to/from evil entrance to silverwood forest Ocean: added path to/from Giant river turtle Rhudaur fixed path to Balthazar rocky trail: redid paths to Annora fixed paths to titan and frozens added paths and loop for torchlit caverns fixed paths to Black ice caverns(party friendly) added path to/from Shar'kur added path to massive white dragon added white dragons loop Scorching Desert: redid paths in golden palace redid paths to/from Rakshasha Rajah redid paths to/from secret library added paths to/from NPP portal in library added paths to/from Feline prisoner added paths to/from stationary Nomad added paths to/from limestone caverns NPP portal added paths to/from Hydra added paths to/from Argak the Grey redid paths to mummified minder and red iron mine redid paths in saracen hideout added loops to outer part,leaders and zealots Sewers: added paths to cleared fields via sewers(set town gates as avoid and mega will use them) added paths to slum crossroad via sewers(set slums entrance to avoid and mega will use them) added paths to river street manhole(set river st and guild st room as avoid...) added path to junkyard via sewers Silvermere: fixed all paths in silvermere added paths to/from new junkyard added path to deed shop Slums: added path to darkwood via new gate reworked black star key finding Volcano: added new paths to burnt witchunter and fire twins fixed paths to dark phoenix (it no longer uses the polished key twice) Went through messages file and fixed/added messages for druid,mage,and priest spells through 1.11m Went through monster database and adjusted some attack priorities and made any that have a "friend" counterpart find first.